A giant replace in Meta’s newest launch notes for Quest v57, with its VR avatars finally getting legs, which are actually in public testing.
As you possibly can see on this picture, shared by UploadVR (by way of VR researcher lunayiann), Meta’s VR characters are lastly getting legs, in order that they’ll not appear to be digital genies floating round within the digital house.
Meta’s lack of legs in VR has been a much-criticized element, with the half-avatars taking many customers out of the interactive expertise.
On the similar time, legs are clearly troublesome for Meta to simulate, as a result of its VR headsets don’t embody leg sensors of any type, so it has no method of monitoring precise leg motion.
To unravel for this, Meta’s developed a brand new course of, referred to as QuestSim, which makes use of AI to estimate what your legs are doing as you have interaction within the VR actions, by taking cues taken from the actions that it will possibly observe, by way of your arms and head, to guess the place your legs are positioned at any given time.
Which looks like in all probability not the easiest way for Meta to be investing its AI assets, however once more, it has been a serious level of competition for a lot of customers, and with Meta additionally seeking to expand Horizon Worlds access to mobile devices, the necessity for legs has turn into much more urgent.

That’s as a result of, as you possibly can see on this instance display above, the character depictions by way of the cellular Horizon app do have legs, as they’re not based mostly on VR headset interplay.
Meta’s hope is that by opening up Horizon entry to cellular customers, that can convey much more individuals into its next-level social house, and particularly, that it’ll convey avid gamers into its VR world, which might then turn into a key bridge to information customers into its metaverse expertise.
The metaverse idea hasn’t actually caught on as but, however as extra superior video games and different instruments get launched, curiosity is rising. And if Meta can invite cellular, non-VR customers into the motion as nicely, that would then encourage extra individuals to additionally put money into its next-level imaginative and prescient.
And unusually sufficient, digital legs have turn into a key sticking level in all of this, which is why the addition of legs in VR is probably going much more vital than you would possibly count on.
Meta’s launched the primary stage of testing for its VR character legs, that are solely viewable in third-person perspective at this stage. However they’re coming, addressing this key concern for its digital house.
On one other entrance, Meta’s additionally expanding its parental supervision tools, and introducing closing dates in Horizon Worlds. Meta additionally not too long ago lowered the age limits for users engaging in VR.